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risk

Weekly Challenges (July 21-27)

by Lura on July 21, 2010

RISK - Peace Treaty Badge RISK - Peace Treaty Chat Icon
RISK – Peace Treaty Badge
Win 2 games this week!

If you need help getting this Risk badge, see Frank’s strategy guide for North America or strategy guide for 24 territories, or the RISK tips submitted by our community. Pogo also has a RISK for beginners guide. In a recent Letters to the Editor and a recent news post, Pogo has stated that if you have tried this badge and cannot complete it or don’t want to complete it, you can contact Pogo customer service (choose “Email Us”) and they will award you the badge. (Here’s some info on Live Chat if you are interested in talking in real-time with someone who can help you get your badge.)

Tumble Bees - Worker Bee Badge Tumble Bees - Worker Bee Chat Icon
Tumble Bees – Worker Bee Badge
Spell 80 words in bonus games this week!

Summer Bloom 2010 Super Badge Summer Bloom 2010 Super Chat Icon
Summer Bloom 2010 Super Badge
Win 20 Challenge Badges between 12 AM PT June 2 and 12 AM PT July 28! (This includes Personal and Premium Challenges!)

If you’d like to meet up with others to earn these badges, please use rooms that start with B or H, or Temporary Members Room 50030. Wear a badge that looks like a “B” to identify yourself and don’t forget to say hi!

Leave your tips, tricks, and hints for earning these badges in a comment below.

In the hopes that this thread will serve as a valuable resource for you and other players for these badges, comments will be moderated heavily this week. Thanks for understanding and thanks for making BadgeHungry everyone’s favorite Pogo fan site!

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RISK Strategy Scenario: 24 Territories

by Lura on July 17, 2010

Our resident RISK expert Frank has written another strategy guide, just in time for the next weekly challenge badge in RISK (Peace Treaty Badge, Win 2 games). This scenario outlines the twenty four territories option, as opposed to Global Domination which was the victory condition for Frank’s first RISK strategy guide. The advantage to playing with the 24 territories option is that it goes much, much faster.

Enjoy and Good Luck!

RISK Strategy Scenario: Twenty-Four Territories

With Parker Brother’s board game, Risk, there is another option other than Global Domination, which will shorten the length of a given game. On the initial game setup screen, select the “24 Territories” option from the drop-down menu. You can manually set the board, but quicker games can be achieved with the automatic setup option:

Risk 24 Territories Setup Screen

As I stated before, Risk isn’t too difficult if you are knowledgeable about determining odds and (drum roll, please), taking a Risk! With the 24 Territories option and automatic setup, one can determine a bit of bot psychology with this game. As we’re quite aware, the bots are unnaturally imbecilic and highly predictable in other games. Chalk one up for artificial intelligence!

With the automatic setup option, the board will have pieces places randomly on the game’s territories. Unlike the manual setup, the placing of the five colors will not make any sense and will end up resembling a bowl of Kellogg’s Fruit Loops:

Risk 24 Territories Screenshot

As you can above, the pieces have no semblance of domination for any specific continent. Instead, everybody has a fairly decent chance of maneuvering control of adjacent territories. After playing numerous games with the 24 Territories option, it has been observed that the bots will attempt to link their separated troops from the other players. In this example, observe the seven notations from the screenshot above:

  1. Yellow has four troops in Alaska and four troops in Greenland. What separates those two? Two troops in the Northwest Territory.
  2. Blue has four troops in Iceland and four troops in Russia. What separates those two? Two troops in Scandinavia.
  3. Green has four troops in Alberta and four troops in Eastern Canada. What separates those two? One troop in Ontario.
  4. Purple has five troops in North Africa and two troops in South Africa. What separates those two? Two troops in Central Africa.
  5. Red has six troops in Siberia and four troops in Kamchatka. What separates those two? Two troops in Yakutsk.
  6. Red has six troops in Siberia and six troops in China. What separates those two? Two troops in Ural.
  7. Purple has five troops in North Africa and four troops in the Middle East. What separates those two? Two troops in East Africa.

On each turn, the players will have a minimum of three troops to deploy. You’re not forced to dump all three deployed troops into the same territory. As you will observe, troops will be deployed by bots in different territories, anything to give an advantage or level the playing field.

As a note, the bots will not always follow the logic dictated above, but they tend to adhere to the concept of linking their troops. This is great when it comes to the reinforcement phase after one’s turn has ended. Always remember, each turn is marked with three phases: Deployment, attack, and reinforcement. The bots are depending on the elimination of enemies that separate troops so they can reinforce their borders at the end of a turn.

Again, like the bots, a player should approach the acquisition of adjacent territories with probability in mind. As pointed out in the previous game supplement, each attack is determined by a win of the game’s dice. If there is a minimum of three troops on a territory, the attacker will have three dice. The defender will have a maximum of two dice to counter the attacks. Please refer to the previous entry on the determination of odds. Nonetheless, the attacker will have the advantage when it comes to odds. The question is, do you want to Risk it?

In the screenshot above, I ignored some of the other likely attack points, such as those in South America or Australia. The reason is du4e to the initial strategy/psychology of the bots. Their primary objective is to link their troops by eliminating the opponents that separate them. Only later in the game will any other seemingly-random deployments be taken into play. Players are not limited to one attack per turn. As a consequence, they may play conservatively or aggressively.

With the above scenario, most likely all players will take one turn, save for red. The red player has a clear advantage with six troops in both Siberia and China. After the deployment phase, it will have a strong advantage over Yakutsk and Ural. Of course, that could completely evaporate if the green player has a turn ahead of red. However, the green player has more troops in North America, so the green player would most likely not “waste” troop deployment in Asia when the red player would still have an advantage.

The 24 Territories option will have a game length of about 10 – 15 minutes if you’re an adept player. With some follies, the game can run as long as 45 minutes. However, if one wants to rank quicker, the 24 Territories option is the best approach.

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Guest Post: RISK Strategy Scenario

by Lura on May 11, 2010

RISK (thumbnail)Regular commenter and contributor Frank who often fills in behind the scenes with Crossword Cove screenshots and Trivial Pursuit answers when the regulars are unavailable has written this strategy guide to alleviate some of the confusion about RISK and help prepare you all for any future badges in RISK. Moreover, if you have any questions about or additions to this guide, feel free to leave a comment below. Frank will be checking the comments regularly to provide further discussion. Thanks Frank!

Click to view: RISK Strategy Scenario: North America

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Released: RISK

by Lura on March 23, 2010

RISK (thumbnail)Pogo has released RISK. The game is available if you edit your favorites or you can visit the RISK game page directly. Risk is a fairly complex game, so be sure to read the How to Play if you need assistance. This game has 50 ranks and you’ll earn badges when you reach ranks 10, 20, 30, 40, and 50.

This is also the first Pogo game to give added benefits to Club Pogo members. Beyond badges, ranks, and/or Mini items, Club Pogo members have access to an updated theme, a Military Advisor who will give you insight into attacking strategies, and an alliance system which will “allow Club Pogo players to make formal but non-binding alliances with each other”. More details on all of the Club Pogo benefits are available in the How to Play. Pogo has also posted a Beginner’s Guide to RISK.

If you would like to meet up with other BadgeHungry visitors to check out this new game for the first few days or so, use game rooms that start with the letter B or H. :) Don’t forget to wear your “B” badges to identify yourself to potential tablemates! There’s a list here.

Feel free to leave your thoughts on the game and your tips for fellow Pogo fans in a comment below.

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First Look: RISK Badges

by Lura on February 8, 2010

Risk has been in beta testing for a few weeks now so we’re starting to get early reports on how the game is shaping up. For now, here’s a look at the five badges for Risk. We assume the game will have 50 ranks and these five badges will be awarded at ranks 10, 20, 30, 40, and 50 — but nothing is for sure.

Risk Badge 01 Risk Chat Icon 01   Risk Badge 02 Risk Chat Icon 02   Risk Badge 03 Risk Chat Icon 02
Risk Badge 04 Risk Chat Icon 04   Risk Badge 05 Risk Chat Icon 05

We’ll keep you posted as we get more information on the badge ranks and requirements.

Pogo Beta Program Wrap-Up

by Lura on September 17, 2009

Pogo Beta Tester BadgeLast night, several people wrote in to let us know that they’d received rejection letters from Pogo’s beta program for this session and some wrote in to let us know they’d been accepted. It looks like this is the final batch of letters to go out. (For those of you interested in whitelisting the address for your spam filters, both the acceptance and rejection letters came from betainfo@fun.ea.com.)

Currently, testers are playing Battleship (we’ve heard a rumor that they’re holding a frag party this weekend!), and soon Risk and Block Builder will be available for testing as well. Keep an eye here for news, rumors, badges and information as they become available!

Congrats to those of you who got in!

For those of you who didn’t: Pogo claims they don’t allow people to test for two concurrent sessions, so you’ll have an even better chance of getting in next time! This session should end somewhere around the end of the year and shortly thereafter the next round of applications will be taken.

Come back tomorrow for our Weekend Open Thread where we’ll be discussing beta applications, among other topics!

Risk and Battleship are coming to Pogo.com! Don’t get your hopes up for a release anytime this (or maybe next) season, these aren’t even in development yet. We’ll bring you as many details as we can, as soon as they’re available.



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